The World of Urda

The Bell and the Bow

The Redress

A few days later, Alkara strides into the Melted Griffin. There’s a spring in her step. Despite the aromas of sweat, stale ale, and sawdust wafting together, a wide grin accompanies her sparkling eyes. She nods to other patrons on her way to the bar. Glin always has the latest news; for the slums. Now, […]

The Redress Read More »

The Caravan

Alkara makes it back to Three Rivers in pretty good time. It’s around noon when she gets into town, so she decides to head to the Retrievers’ guild hall for the inevitable stack of assignments waiting for her. Charlotte had been so impressed with how efficiently the team had handled the initial backlog that she

The Caravan Read More »

The Progression

Close the flow. Let it smolder. Ever so slowly, Tharan tapers the divine Flow with his closing ritual, bringing his forge work for the day to an end. His muscles assert their existence with increasing demands. Earthen musk regains its foothold in his nostrils now that the trance is ended. Tharan sighs through a smile

The Progression Read More »

The Aftermath

Dreonna’s expertise in locating and collecting the remains of the creature that Alkara had defeated had proved invaluable, Tharan muses as he gazes at the pieces lying on a table in his forge. In order to help him discern which parts he needed and what would go to Dreonna, he had told her his intentions,

The Aftermath Read More »

The Visitors

Tharan wanders the artist’s alley of the market in Caerswë, the Miësin clan’s capital city. His visit with Krelä, one of his favorite artisans with whom to collaborate, concluded. He loves wandering the market, spending time studying the new pieces, discussing them with the shop keeps, and the artists themselves when they’re there. Sometimes the

The Visitors Read More »

The Return

Traversing the wastes is difficult for any traveler. Iroshi isn’t any traveler. Even so the danger isn’t in walking the cracked, black-grey dirt. Instead it’s all the other things that walk it too. Or burrow underneath. Or fly above. Did you have this much trouble Alkara? Are you even- Iroshi snaps the thought off, not

The Return Read More »

Enter Sengmar

Alkara can’t remember being happier. In fact she’s pretty sure her life just keeps getting better. When Uncle Iro and she had set out for the capital of the Buttington Duchy all by themselves, they’d quickly picked up their old rhythm. Just the two of them. Too big now for their swinging trick, Alkara had

Enter Sengmar Read More »

The Battle

A scratchy gurgling bubbles out from the Mind Thief. The creature’s tentacles writhe, twisting and undulating with intent. Alkara ducks behind a tree. A moment later a sizzle and thud impacts her cover. Alkara smiles savagely to herself. The thing is running out of spells. She almost has it. She whirls back around the tree

The Battle Read More »

The Pursuit

Alkara follows the brain thief’s tracks toward the River West. She’s closing in on the thing, but it’s still proving extremely difficult to pin down. It doesn’t help that she can only meditate with Urdima for short periods of time out here. The earth itself is corrupted. Twisted. Poisoned. Worse than that time with the

The Pursuit Read More »

Enter Dreonna

Covered in light scratches and feeling the weight of the need for sleep, Alkara is still thrilled. She isn’t performing particularly well during Uncle Iro’s “make your way through the forest at night with no light” exercise. The scratches are evidence of that. It’s been three years with Uncle Iro and the exercises aren’t exactly

Enter Dreonna Read More »